Search results for "Cloud gaming"

showing 4 items of 4 documents

Value networks in cloud computing

2011

PurposeThe purpose of this paper is to examine value networks in cloud computing. It demonstrates the kinds of value offered by such networks to firms within a given network, and considers how and why the network may change over time.Design/methodology/approachThe paper reports on a longitudinal case study, including a total of seven semi‐structured open‐ended interviews, conducted with five informants from the case firm.FindingsIt was found that cooperation in value networks provides not merely financial benefits, but also knowledge, among other intangible benefits. Value networks should be evaluated as a whole, since there may be indirect connections – i.e. the value comes not directly fr…

Knowledge managementbusiness.industryComputer scienceStrategy and ManagementCloud gamingSoftware as a serviceComputingtietokoneverkotCloud computingManagement Information SystemsSaaSValue networkCloud gamingCloud computingMarket environmentProduct (category theory)MarketingbusinessValue (mathematics)Value networksJournal of Business Strategy
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Value Creation and Power Asymmetries in Digital Ecosystems : A Study of a Cloud Gaming Provider

2020

Digital platforms connecting users and service providers have a central role in determining the value creation structure of ecosystems. Platform developers try to achieve a dominant position for the platform with a strong ecosystem around it. The size and attractiveness of the services can attract new users, and growing user volume can bring new co-operative service providers to the service partner network. An interesting question is how the presence of power and potential power asymmetry affect the value creation capability and the structure of a network around a platform? This chapter describes an example of value creation and the influence of power asymmetry in a digital ecosystem built …

Structure (mathematical logic)AttractivenessService (business)alustatalousComputer sciencebusiness.industryCloud gamingarvonluontiVolume (computing)digital ecosystems512 Business and managementdigital platformsService providerpartner networksDigital ecosystempilvipalvelutPosition (finance)digitalisationTelecommunicationsbusinessdigitalisaatioverkkopelit
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Business models and opportunity creation: How IT entrepreneurs create and develop business models under uncertainty

2016

How can entrepreneurs develop business models for markets in which the technology is constantly changing – or create business models for markets that do not exist? These are fundamental questions for information technology (IT) entrepreneurs, and for information systems (IS) scholars who seek to develop a theoretical understanding of business models. The case study presented in this paper addressed these questions, demonstrating how a small software firm developed its business model over a 15-year period in cloud gaming markets. Based on the empirical findings, a preliminary theoretical model is presented. The aim of the model is to increase scholarly understanding of how business models ar…

business modelsbusiness model creationcloud gamingopportunity creationbusiness model evolution
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Developing cloud business models: A case study on cloud gaming

2011

Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming. peerReviewed

ta113Competitive intelligenceComputingMilieux_THECOMPUTINGPROFESSIONBusiness processbusiness.industrySoftware as a serviceCloud gamingcloud computingCloud computingBusiness modelpienyrityksetGlobalizationpilvipalvelutCommerceMultinational corporationcomputer gamesBusinessbusiness modelssmall firmsSoftwaretietokonepelitIEEE Software
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